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SpaceMiner is my entry for the #GBJam 5

Your mission is to collect as many rock material as you can before you die, your fire power will be increased as you collect rocks, also you can use a giant laser that can be recharged taking shiny cristals.

Use ARROWS or AWSD keys to MOVE
Press "Z" to shoot the primary weapon
Press "X" to shoot the giant laser
Press "SPACE BAR" to start and pause game

Press "C" to change COLOR mode
Press "V" to change WINDOW SIZE
Press "ESC" to reset the game

Gamepad supported! (Fixed dead zone issues)

- Compose music & all sound FX
- Pause menu
- Color modes

- Gamepad support
- Upgrades Store(maybe)

All code, graphics, sounds and music created by me.

Made with Unity.

PlatformsWindows, Unity
Rated 4.0 out of 5 stars
Tags8-Bit, Arcade, Endless, Game Boy, gamepad, GBJam, Pixel Art, Retro, Space
Average sessionA few minutes
InputsKeyboard, Gamepad (any)


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Click download now to get access to the following files:

SpaceMiner_by_Rnk_GBJam5_itch.io.zip 11 MB


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Hey im not sure if the javascript detect is playing up, but its saying - i cant run the unity player in chrome. However i've just played another made unity game...

Probably they were webGL builds, this one is webplayer and is not supported by Chrome anymore, you must use firefox (and allow unity's plugin at first) or another compatible browser or simply download the windows version :)


Aha, great I'll just download and avoid the browser quirks altogether. Many thanks!


These particles are sooo good!


thank you :)

Love the shooting intensity as you destroy more rocks.

Also, will the limit of firepower be increased or unlimited in the future update?

Would be nice if unlimited, making shooting intensity crazier.

(1 edit) (+1)

Thanks! Indeed yes, my plan is to add some kind of store where you can buy upgrades like firepower or companion weapons and get more dangerous missions wiith real enemies. By now I just wanted to have a playable game ready before the end of the GBJam, just in case I run out of time, so I've limited it to maintain difficulty balanced :)


You're welcome and good luck with the updates in the future :).

I remember I made playable game first instead completion when participating in a game jam long ago.

After a while, I added a lot of stuffs to the game.